![]() There are lots of characters to unlock as well, and while I’ll admit they’re on the generic-as-all-hell side of things their movesets are often extremely different. There is one mission set in a biker gang hideout that was my “go-to” level if I just wanted to have some fun because it has loads of opponents to beat and lots of destructible tables and useable pool cues and the like. The fun doesn’t stop there either as not only are there weapons to use but the environment is extremely destructible, meaning more often than not you throw your opponent through a nearby table, box or metal bin. You can also dodge, which is you press attack right after a dodge leads to some equally great looking stuff, which combined with everything else leads to some really fun beatdowns of large amounts of thugs, or a really good one-on-one “boss fight”. You can press a button at the right time to counter a move with one of your own, but that can also be countered, leading to some pretty cool looking move exchanges at a high enough level. You can still grapple but you can do several moves, including throws, and you can grapple standing, while they’re on the floor, mid-air and while running, giving it an almost pro-wrestling feel (very Def Jam, now I think about it…) but where the engine really shines is the countering. The gameplay is certainly more modernised than anything else I’ve covered in this marathon (even 2020’s Streets of Rage 4, due to its retro aesthetic) It has combos from pressing the same button, of which there are two attack buttons, and it has specials by pressing the two buttons together, though it drains an entirely separate meter rather than your health (filled by attacking, getting hit and dodging), but that’s about where the similarity to traditional controls end. Initially, it is not possible for two players to play through the single player missions together (unless unlocked with a cheat code at the title screen), but once unlocked, the game includes game modes for multiplayer action, including four-player brawls with a PlayStation 2 multi-tap and extra controllers.Īdditionally, the characters from Tekken Paul Phoenix and Marshall Law are unlockable characters.A bust up in a biker’s garage! Look at all that leather and denim… The meter is expended when a move is pulled off, and increases when characters take damage, successfully dodge attacks, or strike their opponents with attacks. Characters have a "special arts meter" that must be at a certain level for a move to be attempted. Special arts cannot be countered, reversed or dodged except by another special move, and they can be buffered. Even when cornered by multiple enemies, it is possible to dodge all oncoming normal attacks.įinally, "special arts" can be pulled off with a press of two buttons. Also, if the player presses up or down on the keypad while pressing dodge at the correct time, his character will reverse an attack, if possible. Neutralizing attacks by opponents is done with a single button press that must be timed to the moment of the attack. Then the player has the choice of an air grapple, special move, simply continuing the combo or running away to pick up a weapon or reposition. ![]() Although characters have optimal combo strings, most combos start with three presses of the attack button, the third of which will juggle an opponent. ![]() There are low and high grapples, air grapples, counters and recounters each with its own animations for each character. ![]() The characters can move in the environment, pick up weapons, throw objects, give instructions to AI partners, and pull off moves on multiple opponents. Urban Reign features both single player and multiplayer action with both multiple AI opponents and human controlled characters on the same screen fighting at the same time.
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