Thanks to this, Light mechs are no longer deathtraps, as the evasion bonuses they gain from running fast aren’t magically drained by incoming fire. Sprinting no longer disables weapons, allowing you to take potshots while charging into battle. Hold still on a hilltop and you’re an easy target, but you can snipe targets with ease. Movement affects accuracy more on both ends of the scale. This is BattleTech with the training wheels taken off and replaced with flamethrowers.Įverything has changed, starting with movement. Almost every fundamental rule of the game has been rewritten to offer more tactical nuance, and the AI overhauled to let it pose a threat even on these more complex battlegrounds. While fundamentally familiar, every single aspect of the original game has been taken to the mechlab, stripped and upgraded into something vastly more complex. Run it, point it at your BattleTech install and let it do its job-it may take a few hours, as this mod expands the game from around 30GB to nearly 80GB.īattleTech Advanced lives up to its name and then some. First make sure that you’ve got a clean install of BattleTech (BTA has so many moving parts, anything extra would likely cause conflicts), and then grab the installer from the BattleTech Advanced site here. ![]() ![]() Setup for this mod is surprisingly simple, given how complex the end product is. There are three massive overhaul mods available for BattleTech, but given that a campaign with any of them is likely to take you dozens of hours, I'm only focusing on one, which I feel is the most polished and coherent of the three: BattleTech Advanced 3062. (Image credit: BattleTech Advanced 3062) The must-play community expansion mega-mod There are of course plenty more options over on Nexus Mods to let you customize it to personal taste, but really, what you’re here for is the power of running a real mercenary operation, right? A dropship loaded with heavy weaponry, a mountain of salvage awaiting at the end of every operation. You can skip it after a while, but not playing it at all is nicer. Skip Intro - For some reason the game runs the intro animation every time you play. Unofficial BattleTech Patch - Smaller and less comprehensive than it sounds, but it fixes a handful of old bugs that still plague the game to this day, the nastiest of which was the Brace order (telling a pilot to hunker down for a turn) not properly cooling down a mech. Once you’ve downloaded Modtek above, just download the Performance Fix, unpack it to your Mods folder and you’re good to go. BattleTech’s load times and general optimization were never the greatest, and patches and DLC didn’t make things much better. Make sure you run ModTekInjector.exe at least once or it won’t do anything.īattleTech Performance Fix - Less quality-of-life, more technical essential. Doesn’t do anything by itself, but you should follow the instructions to install it before anything else. And so on, and so forth.BattleTech Mod Loader/Modtek - A fundamental package required by a lot of BattleTech’s mods. (If I recall correctly, ER lasers fire a short pulse to clear particles out of the way of the main beam.) LRMs and SRMs are only semi-autonomous and less effective that modern GPS/INS guided weapons-which actually makes a degree of sense because not every planet is going to have the network of satellites that make those guidance systems effective. So you get 200mm autocannons coupled with targeting systems that aren’t effective outside of 400 yards or so and lasers that are very powerful, but presumably limited by diffusion to a short range. So, you can’t have lasers and particle beams that are effectively limited only by the curvature of the planet. Then you need weapons that limit the scope of combat. So the first thing that has to go are the WarShips, because movement of ground forces from an orbital vantage point is best termed as “negligible”. You need equivalent tactical units to offset each other and make victory a test of skill, morale, and training. See, based on modern warfare in the real world, having a 30m tall walking tank means you’ve got a building sized target for every stand-off weapon on the battlefield.įASA was thorough in their world building and created a timeline that first introduced the Battlemech as a useful weapon-at a time when the WarShip was the sine qua non for successful warfare-and then, through literal centuries of debilitating warfare, the king of the battlefield.īattletech is a WWII combat paradigm. ![]() This has always been one of the narrative conceits necessary to make Battletech work.
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